=========================
The Covenant / Last Stand ( COV7777 )
=========================
Trident
You are coming in hot, as usual.
*NOTE: Ever notice how Master Chief is always this close from death in the
many cutscenes?*
You start out with the Spartan Laser, so switch to a lesser gun for now. Deal
with the immediate enemies, then use the charge-shot on the laser to clear
out both turrets and the AA Wraith on the other isle.
There are more Brutes over there, and the leader has a Fuel Rod Gun. Now they
stand on a little mound, and to the right of them is a path in the shadow that
leads to a downed Pelican. Near this Pelican is another Spartan Laser. You
can try to rush the enemies and drop some grenades on them, you could even
try to snipe them, or you could try to use this other laser gun, the choice is
yours. I found it easy to use the Spartan Laser from a distance, but you'll
have to dodge the chief's attacks as you aim.
When all is cleared, a Pelican drops in and gives you some vehicles. The
Mongoose's gunner won't have a Rocket Launcher, so don't do that. Just opt
to drive the Warthog. Go down the path and around the corner to find a two-
route path that leads up the hill. Engage the Ghosts that appear, and handle
the turret and Grunts at the top. Keep rolling until you find some Grunts and
parked Ghosts. Take out the little guys before they can get mobile.
Shortly down the slope, you should really zoom down and get to that Wraith
across the water before it tears you up. But, this little battle is way too
tough for you to handle, and you actually don't have to. All you need to do
is drive around everyone and go down a tunnel hidden to the right, in the
rock. Just drive around the Wraith and all the enemies and get your Hog down
the ramp. Jump out and run through the door.
*NOTE: If there is a way to defeat all the enemies, it's not worth the effort.
The reason is because with you driving the Hog, the gunner doesn't hit what
you want to hit. And you as the gunner equals the AI driving you right into
Death's arms. The best thing would be to jump out and take them on by foot,
but that's not very safe either.*
Inside will be a larger-than-usual group of enemies. It's best you clear them
out, starting with the little guys. Any equipment will help, so will that
Fuel Rod Gun. Be sure to pick up a Carbine before you leave through the door
at the other side. More enemies in the next area, so do your thing. Swing
around and up to the bridge above the first room and use the elevator.
But first jump across to the area on the left for some ammo, and there is
another access terminal if you wish. Then take the elevator.
*NOTE: Those blue box things can be blown up, FYI. Just do it when you can.*
At the top some Brutes will greet you, but you should be able to stay around
the elevator. Use grenades on the ones that get close, and then zoom in to
shoot the ones farther down the way. With enough ammo, you can clear the whole
room from without moving very far at all. And if you still have a few rounds in
that second Spartan Laser, use them up now and trade that for two Spikers. You
should have those and a Carbine - that means avoid the Hammer. When you're
ready, press the button.
Take the elevator back down and head back outside; what would Halo be without
backtracking? A few small fries in your way, but nothing to worry about. Jump
back in your steed outside, load up the pals, and head back. Thankfully, there
will be no enemies outside, or anywhere along your backtracking. Drive all the
way back to the beach area. You'll see some Hornets land and that's your cue
to jump out and take one.
If You Want It Done Right...
This part is fun. The steering is not too bad, just go up and down with the
RS, and backward and forward with the LS. Press LT for the missiles, and RT
for the turret. The missiles will seek, but only if your crosshair was red
when you launched them. So only fire when close to enemies.
The ride is not difficult. You and a supporting cast will fly beyond the second
tower and end at the third tower. The second tower is where you need to shoot
an AA Wraith off an isle, and you need to get as many Banshees as you can.
Don't shoot the green Elite Phantom and try to not shoot your allies.
At the third tower you need to first take care of the remaining air units.
The Banshees and an enemy Phantom will circle the sky, so get them out of the
way. Start with the Banshees and then fire some missiles into the Phantom.
Next you need to focus on the two AA Wraiths on both sides of the tower. Then
Go for the two turrets on the tower along with the normal Wraith. Or you can
do any of these in whatever order, it doesn't matter. When your friends start
hitting the ground, glide into the tower with your Hornet and try to clear out
the surviving Brutes. Avoid hitting your own and get out only when there is
nothing left to shoot.
Join your friends as they charge the door, but toss a grenade at the door
before it opens to get a couple of Brutes as they come out. Finish off the
rest, but don't go inside just yet. Plan things out. You have a choice of
weapons out here, but none will have full ammo. You can take an Elite's Plasma
Rifle, or pick up one of the other guns on the ground. I took a Carbine and
dual-wielded two other guns.
Enter the tower, and before you go into the main area, there will be two
Plasma Rifles at full ammo. I seriously advise you dual-wield both of these.
As you enter the main area, take the path that goes right and wait for a swarm
of Drones to attack. With the rifles, all you have to do is back up and shoot
in bursts until they are all gone. In the center of the room are two Hunters
that are probably engaging with your Elites. Use this time to get some free
hits on the big guys' backs. And then do the jumping over them to finish them
off.
*NOTE: Trust me, the Plasma Rifles make the rest easy, so shoot in bursts to
make the ammo last longer. I had 50 in both by the time I made it to the
elevator.*
Move through the door and into the next room for more Brutes. Use grenades and
whatever to take them out and clear the path to another room. Up here will
be more Brutes and then another batch of Drones, and also a gun called a
Mauler (not a great gun though). Get on the elevator and you will have to go
up alone, but again, you can jump across a gap to find another access terminal
before you go up.
Provided you still have the two rifles and you have a Carbine, the control
room is cake. There will be about four normal Brutes with cloaking on, so just
watch for any movement and snipe them; you don't even have to leave the
elevator, just stay on the sides. Aim for their heads and take out the chief
with the Plasma Turret with a couple of shots. Shouldn't need to collect ammo
or the turret, but you can if you wish and only if you are out of the Plasma
Rifles.
*NOTE: You may have noticed that you've picked up a fourth grenade type called
the Incendiary Grenade. The only thing they're good for is killing the Egg-
Flood, the ones that blow up to let out those parasites.*
You may want to drop the turret and run to the elevator and get going down, or
you can try to mow a path to the elevator control. Either way, get to the panel
and head back ASAP. Back downstairs will be just a few Flood fighting your
friends, so use up what remains of your two rifles. Search the area for some
more Plasma Rifles with more ammo. Approach the door and kill the normal Flood
outside, but don't shoot fat ones. Instead, drop your second gun (press Y),
then press LB until you select your incendiary grenades, and then toss those
on the Egg-Flood, or whatever they're called. Then just mop up on your way to
the vehicles at the base of the tower (on the right side).
You better choose the Scorpion. Move through the tunnel ahead.
Journey's End
Move down the snow-covered path and take out the enemies along the way. It
will be tough to avoid hitting your faster allies. When you get into the cliff
area, wind your way down the mountain side as you dispatch the enemies in your
way. There will be a rough spot with two turrets, and then there will be a
Wraith. And always shoot down entire hover pads with one bullet, don't even
aim for an enemy or wait to see if an enemy is inside.
Shortly after you will see two Hornets land. Relinquish your tank and get
airbourne. Move forward to find not one but two Scarabs appear on the snow!
Your guns will tear through their legs quickly, and it works best if you aim
to the lower parts of the legs. Be sure to pop some shots into the Banshees
when you can. When a Scarab falls down, just get to their backside and aim
for the removable cover over the power core (the glowing spot), then pour
missiles and lead into the core until the whole thing shakes. Stay in your jet.
On your way to the other one, destroy the Banshees and Ghosts all around. Then
do the same. Real simple, honestly.
Once both are down, head toward the center structure and wait for the Oracle to
extend the bridge. Follow the Arbiter and get inside that big building. Another
Cortana moment as you move inside and then a scene. Ah, too bad, and then the
weirdness. Huh?
Revelation
Team up with these new allies and let them go ahead of you. Sit back and assume
a sniping role, and then proceed. The Flood will clear most of the way for you
and all you have to do is clean up the survivors. It might take some getting
use to, but try to restrain yourself from killing the Flood. Move through
the door at the other end and through the short hallway.
The next section will be essentially more of the same. Kill one enemy Brute
and the Flood will make him an ally. Repeat this and keep your weapons fresh as
you move down the way. The Brutes at the door on the other end will put up a
fight, but they really stand no chance. The chief with the hammer might cause
you some grief, so tag him with a grenade or whatever. On either side of the
door will be fresh Plasma Rifles, so I say get two.
The next area will be cleared for you. All you have to do is make it to the
other side and extend the bridge. Scene. But you're not done yet.
*NOTE: One of the few times I'll refer you to the Skulls section of my guide.
The reason, this skull is so far into a long level, and you may as well get
it while you're here. If not, keep reading. The skull is called: I Would Have
Been Your Daddy.*
*NOTE: After doing the skull, I found that it's actually easier to fight
through the Flood, so long as you have the dual Plasma Rifles.*
After the movie, don't even bother fighting, just run. Run back the way you
came, again. You should be fine until you make it to the door, but if you toss
a grenade before you reach the door you should clear the Flood that come out.
Catch your breath in this room and then run out when you're ready, and you
don't have to wait for your friend, or keep up with him.
In the next area you get some help by the bots in the air. It might be best to
clear out the enemies here, and then get fresh weapons. Again, a grenade at
the other door will get the Flood that come out. A Cortana moment as you
pass through this last set of doors.
On the other side just make a mad dash for the elevator. Run past all the
Flood in your way and jump down the blue hole at the back. Scene and end level,
finally.
=================
Cortana / The Key ( CORT888 )
=================
*NOTE: Dual-wielded Plasma Rifles is the key to this level, and you are
provided with them throughout.*
Rampant
Start moving forward, but you can take your time and try to kill the parasites
at the start with your Battle Rifles, it's real easy. Then you can take your
time. And when you hit a spot with more and some Flood-Elite, kill them and
all the buggers. If you do that, then you can take your sweet time, but don't
go through the first door just yet.
There is a dark path behind where you fought the Elite-Flood, so find it and
take that to reach the top of this room. I say swap both your guns for fresh
Plasma Rifles. You could go Energy Sword, but it will make things tough on
you. Drop back down to the bottom of the room and pass through the living door
Just a Gravemind chime-in and then you fall through a hole in the floor.
In this big room, after Cortana chimes in, use your rifles to clear out the
six or so Flood with guns. Hide behind cover to draw them in closer. Pick up
a Bubble Shield (still near where you fell), and then just wait for two Egg-
Flood to approach. Have your Incendiaries ready and burn them away. When you
are good and ready, make your way up the slope through the path.
Now, the rest of this room, I stronger advise you blaze a trail through it.
Don't go left toward the opening up top with the crashed Pelican, take the
lower path down to the right and through another door.
*NOTE: In the previous big room, it is possible to kill all the Flood, but
good luck with that. You will find an almost endless stream in the room and
there are lots of those weird crawling ones that morph into bigger forms. I
fought through them all, but it's tough. You can collect two SMG's from this
room and get ammo by the Pelican before you leave.*
A Gravemind moment in the tunnel and then a strange moment toward the door at
the end. Weird.
Beyond the door is small room. Go to the right and there will be parasites
trying to infect some dead Elites and Brutes. Kill as many bugs as you can
and then get rid of the infected; one grenade might be the solution. When all
is calm, go to the small, raised area behind you for two fresh Plasma Rifles.
Then go up the slope to find more dead Elites. It might be wise to swap your
second weapon for an Energy Sword, maybe. The Carbine is very effective
against the Flood, but the sword will kill the big guys in one hit. It's a
toss up. Either way, bring dual-wielded Plasma Rifles in hand. Keep going and
drop down another hole in the floor.
This area is not as bad as it seems. Either rush forward and toss grenades into
the central platform area, or sit back and use the good range of your guns to
pick off all the targets. Be sure to aim for the joints of the bigger Flood
that have armor.
*NOTE: This is the room of the Tilt skull.*
When all is calm in this big room, you hear Cortana talking. She is down
below in a computer room. Drop off to the right side and you will find the path
to her in an access terminal (different from the other terminals). After you
hear her, search this room for some Maulers if your guns are low, and be sure
to swap your equipment for a cloaking on the right side. Come back out and you
should go into a small corridor on the left side of this room and pick up two
more Plasma Rifles. Maybe keep one Mauler in your pocket, but you need those
rifles.
*NOTE: You may have noticed by now, but the bulging egg sacs on the walls of
this place will spew out more bugs, so avoid. It's more so in the next area
because you might hit some by accident.*
*NOTE: You can kill the Egg-Flood by tag them with a Plasma Grenade, just don't
miss.*
The Egg-Flood in the tunnel should be burned or avoided. At the end you
emerge in a narrow room that slopes upward. Kill the Flood nearby and take
the path to the left; to the right there is a Flamethrower in a broken space
of the ship, but you don't really need it. Up the slope you encounter some
mean Flood. There will be plenty of the type that can morph, so kill them
quickly. I advise clearing out the middle of the ramp and use a Carbine (one
is at the bottom of the slope) to pick off the turret things. When you try to
get to the top of the incline you will run into a pack of Flood with guns. A
well-placed grenade or good shooting will get them out of the way. When the
gun-toting bad guys are gone, just make a mad dash for the tunnel beyond.
Just an angry Gravemind moment in the tunnel, then go through the door.
*NOTE: If you have a Cloaking equipment, use it in the part upcoming. It's
symbol under your grenade counter will be a triangle with an eye, and I did
tell you pick one up along the way.*
In the next room of fun. Cloaking helps. There is one cloaking equipment in
this room, so if you already have one, use it and make a run to the left as
soon as you enter. Go up the ramp and around the bend, and you should have
another cloaking near the dead bodies. Stop, wait for your first cloak to
die off, then turn on your other one (there is another one at this spot in
case you fall off). Now quickly jump across the gap in the shadow, then run
left and jump across the gap in the open. Run up the curving path and take a
short rest. Kill any Flood up here, run out, and go left into a corridor behind
the wall. Kill the Flood here with your rifles, pick up a Deployable Cover,
toss it into the opening so that you block access, and then swap your rifles
for the two fresh ones by the dead Elite. Now follow the corridor to the end,
come out, and quickly jump across the final gap as the turrets fire at you.
Run through the door and you're done with that room.
In the next tunnel is just a combo chime-in. Follow the wet path to the door.
In the next big room, run to the right and along the walkway. You don't have
to kill anything if you like. Just run and then turn left and head toward
the center platform. Find the bridge that extends to the other side of the
room and cross it. On the other side, go right just a wee bit until you can
take a door on the left. Go through that door, and then pass the rest of the
doors to the room at the bottom.
In the room, go to the glowing orb in the center and press B until you break
it open. Scene. Is the princess in this castle?
Nor Hell A Fury...
Reunited at last. Go through the door ahead of you and keep moving up through
more doors after another calling from Gravemind. When you get back out, go
left, kill the Flood here, and grab another Plasma Rifle.
Now the goal is to get to the center platform and expose the power things. You
should first make sure all the enemies in the room are dead. Go around to
every inch of ground in the area and seek out all the Flood and kill them.
Thankfully most of the morphers won't be doing anything, but kill them just
the same. You may want to find some fresh rifles after you slay the monsters.
Now press the button to drop three columns. Shoot at their riveted section
until they burst.
After you nail the last one you will need to escape. Follow the path behind
the button on the central platform and enter in the red tunnel that opens up.
Drop down the hole in the floor and head down the path. You will arrive at
what should be a familiar spot; you're back at that horrid slope.
Go back down and mow away the Flood in your path. At the bottom will be a ton
more, so I suggest trying to jump over them to reach the path at the very back;
not the paths leading to dead ends on either side. If you survived, keep
running down the tunnel as your shields recharges.
*NOTE: If you can't get past this point by avoiding battle, then try fighting.
Toss a couple of grenades and then running past the bugs may be your best
and only move.*
Back at the almost-intact room, take out the gang of Flood gathered at the door
and go through. Kill the three Flood in here, and then a big guy will
bust through the wall on the right. Either quickly kill, or run around him and
jump inside the hole he made. Follow it right, then make a sharp left up a
dark path.
Follow the tunnel and drop down a hole. Move forward and back into what should
be somewhat familiar territory, killing the Flood in your way. Go through the
door and through this tunnel. The big group of Flood should either be avoided
by jumping over them, or toss some grenades at them. In either case, keep
moving and through the door.
You end up back at the first big room. Ignore the Egg-Flood and kill the
Marine-Flood in your way. When you see the Arbiter with his Flamethrower,
quickly jump up to his area. Run behind him and go toward the opening in the
wall. Find the Pelican and run into its compartment, all the way, and you will
be done with this cursed place.
=============
Halo / Return ( HALO999 )
=============
Full Circle
You crash-land in the snowy lands of a halo. Follow the long path up and
around and through the mountain to end up near a structure. Pods will land and
disperse some Flood. Start running to the back of the building, but go to the
right side of it. The whole time, jump and ignore all the foes. If a big
group gets in your way, just toss a grenade in them. Keep jumping and running
and you should make it up the path with little to no damage.
But once you make it to the walkway at the back of the tower, things get so
bad I don't even want to talk about it. You want to stop and just kill all
the bad guys before you move on, but that doesn't work because they just keep
coming. And if you do start moving it means you have to run through a swarm of
Flood and half of them have Shotguns and other killer guns. Good luck. Run
through them and hope your friend the Arbiter can help you a bit. Just keep
jumping and hope for the best.
When you get through the first bend in the walkway, clear the enemies and rest
in the corner for a moment. You should hear that Johnson is helping you, so
make your way to the back and up a ramp.
Now you should be on the second level. But, if you want to help yourself out,
stop and take a breather under the ramp. This should draw some of the bad guys
from the second level off and down. Then you can go up and face much less of
them. And don't forget to grab fresh guns along the way. When you get to the
other side of the second level, take another pit stop under this ramp before
you go up.
On the third level, it's just fighting for supremecy. All you do at the top is
fight off all the Flood; yes, every single one. You'll go through a few guns
and you'll waste all your grenades, but do what you must to hang in there.
I found that the dual-wielded Plasma Rifles will help you out the most. After
all is clear, Johnson will join you and the door will open. Go through and
follow your friends to the control room. Scene, and betrayal!
The Oracle becomes a boss, if you want to call it that. Just avoid his laser
and keep shooting. Eventually Johnson will fire and then you should take his
Spartan Laser. Use the laser to blast the Oracle a good three times. Scene.
The Way the World Ends
It's very appropriate that the game ends with more backtracking. Run back the
way you came and take out the Flood that appear, and you might want to take
their Plasma Rifles. Make a sharp right turn when you get back outside and
climb up the ice slope to get on the cliff. Follow the path all the way to a
door.
Inside there will be a big fight between Flood and robots, so let them have
at it. Keep running until you hit the the corner and rest up before you enter
a hallway filled with pregnant Flood-things. Run through it when it's somewhat
clear and hang a left. You will find a Warthog, so hop in. You will notice
that a dead Arbiter will reappear to join you.
Drive forward and make a right when you get to an open area. When you get
through the archway you will see a red building in the distance and your
marker. Drive around the holes being made in the floor and make a right when
you get to the circular structure. Steer through the narrow path as your friend
takes care of the Flood.
After you make a Hollywood-style leap, dodge the lasers and the holes in the
ground and make your way to the tunnel, ASAP. Inside you are reminded of a
similar section in a past Halo game. Follow the middle path, dodge the falling
debris, and then take the left path toward the end to make another jump.
At another circular structure, go left and get through the tricky path all way
to the other side where you can jump onto the next metal pathway. Follow it
up and then go right to stay on the metal path (don't go up and keep going
straight).
After another death-defying leap, you land at another round building. Go right
and do the driving thing again. Avoid the turrets and the Hunter-Flood to
jump onto more metal flooring that leads to another tunnel. Follow the middle
path if you like and hope the robots don't blast you from the sky when you
make your first jump. Whatever you do, don't take the lower paths, you probably
won't make it. Just stay on the higher roads.
After another leap, go right (if it's getting repetitive, I know). And around
the corner go left when you see the tower falling. More intense driving and
then take either the high or low path, but I recommend you take the low road.
You will hear that the halo is at 90% when the target marker is in sight. Just
push it to the end when you hear you must hurry. Take the final jump at
full speed. You'll make it, I hope. Scene and end game, enjoy.
Don't forget to stick around after the credits. Good stuff.
Great game, especially the Mongoose part.
*****************************************************************************
* 5. Weapons ( GUNS555 ) *
*****************************************************************************
The booklet that comes with the game helped create this section. So if you
have the booklet, you basically have this already.
USNC GUNS
=========
Pistol
------
Your standard handgun. Nothing special. It's decent enough and will take out
some Brutes, but there are better options.
Submachine Gun (SMG)
--------------
Very good by itself, but even better when dual-wielded with another. With one
in each hand you will tear up enemies in no time.
Assault Rifle
-------------
The standard rifle. Not to be confused with the other rifle. This one does
not have a zoom, but it's still the solid gun of choice - you can't go wrong.
Battle Rifle
------------
This rifle is better than the last one, just with the zoom alone. It's also
stronger, but the flip side is that you can't carry a lot of ammo. It's a
good sniper rifle, and even decent up close.
Shotgun
-------
The gun of choice for close-quarters action. Great against the Flood.
Sniper Rifle
------------
The opposite of the Shotgun. This baby is supreme at long range, but it's
worthless up close, unless your aim is awesome. Don't forget that x2 zoom.
Rocket Launcher
---------------
Save the rockets for big targets. One-hit kill most of the time.
Spartan Laser
-------------
This thing is pretty good. You simply get the laser onto a target, hold down
the fire button, and then it fires a huge laser blast. Only good for five
shots, so make them count. And no, you don't have to stand still or hold it on
one point.
Covenant Weapons
================
Plasma Pistol
-------------
Eh, you can disable shields and stop moving vehicles, but I can only carry
two weapons with me. It might be a good multiplayer gun, but it has very little
use in the main game.
Plasma Rifle
------------
This gun is perhaps the best one-handed gun in the game. Even better if you
get two. They heat up after too much use, so fire in bursts. They could be
the best guns in the game in pairs, so get them when you can.
Brute Spiker
------------
One of the new additions. This gun takes the place of the Needler in the
dual-wielding department. It's not extremely powerful, but it's decent enough.
Most effective in pairs. The bullets will bounce off walls, in case your enemy
is around a corner. A solid fall-back gun if there is nothing else around.
Needler
-------
This gun has been nerfed a bit from the last game. It may be a bit stronger,
but you can only carry one, rather than dual-wield like you could in 2. It's
still better than a lot of the other guns. I could never find a good time to
use it over anything else during the main game.
Carbine
-------
The Battle Rifle of the Covenant. Not extremely powerful, but it is a decent
enough sniper rifle with the zoom.
Brute Shot
----------
Essentially a grenade launcher, but better because the grenades follow a
straight line; so it's more like a rocket launcher. It's not good at long
range, unless the enemy stands still for real long. A solid choice for semi-
close quarters. Don't get me wrong, it's not as strong as a rocket or grenade.
Beam Rifle
----------
Hard to find in the main game, but you'll find them on the higher difficulties.
It's just a Covenant version of the Sniper Rifle.
Fuel Rod Gun
------------
It's the Covenant equivalent to the rocket launchers here on earth. Almost the
same thing, really.
Energy Sword
------------
THE weapon for a close quarters fight. One hit and it's over, usually. When
you use it on the Flood there will be times when you are slashing at air.
Press RT for a charged attack, and B for a slash.
You actually don't need this during the main game, except in tight spots.
Gravity Hammer
--------------
Not mentioned in the book. Perhaps better than the Energy Sword. Use it on
a bad guy and it's like unleashing a grenade under your feet that doesn't harm
you. But, I no longer endorse this thing's use in the main game. It's just to
limiting.
Mauler
------
Sorta like a single-handed shotgun for aliens. Not as strong, but it has a
better range. I didn't like it that much, but it can be dual-wielded.
I hear this gun is better in multiplayer, but you never run into many in the
main game.
Grenades
========
Frag Grenade
------------
Standard grenade that you toss and it blows up after a while.
Plasma Grenade
--------------
This is the better grenade because it sticks to stuff, mainly it sticks to
enemies.
Spike Grenade
-------------
The new addition to the family. It will stick to enemies and blast spikes up,
and the explosion is similar to the Plasma Grenade.
Incendiary Grenade
------------------
Use this on the Egg-Flood, but the radius is so small. The RE4 version owns
this one.
Equipment
=========
Bubble Shield
-------------
Exactly what it sounds like. Toss it and you're safe, until someone walks
through it. And it doesn't last a heck of a long time, so it's more like a
temporary solution. It's best used if you need time to restore your shield.
Trip Mine
---------
Explodes with contact.
Grav Lift
---------
Set it down and you have a jump pad.
Deployable Cover
----------------
Set this down and you have cover from one side.
Invincibility
-------------
Find the several Brute Chiefs in the game and kill them to get this valuable
equipment. Swap whatever you have for this and use it when you're surrounded
or just want to rush through a segment. It doesn't last too long, so make it
count.
Cloaking
--------
You turn invisible for a short time.
Energy Drain
------------
Suck the energy out of the room. Will take away shields and power down any
vehicle. It even explodes after it's spent.
Regenerator
-----------
Use this to heal yourself as long as you stay in the field.
Auto-Turret
-----------
Drop this to have a helpful little friend.
Support Weapons
===============
Machine Gun Turret
------------------
You find these early and often. Very powerful, but limited ammo, inaccurate,
and it's heavy.
Plasma Turret
-------------
Same as the machine gun, no real difference.
Missile Pod
-----------
I only found these at one point in the game. It's essentially a rocket launcher
that is more accurate.
Flamethrower
------------
The worst of the four. It throws flames, it slows you down, and it isn't very
good. You may as well try it out once.
Really, people keep saying, "It's good against the Flood," but two Plasma
Rifles not only works better, they don't slow me down.
UNSC Vehicles
=============
Mongoose
--------
The smallest vehicle. Just a two-seater and enough room for a driver and a
passenger. The rider stands in the back and can fire like a turret, but you
just use the weapons you have.
Warthog
-------
The old favorite. Get a driver and then a gunner. Real simple.
Scorpion
--------
This has to be the best vehicle, hands down. You can drive and shoot the cannon
at the same time. The controls are different, but nothing difficult.
Hornet
------
This thing is darn close to being the best ride in the game. You can fly and
shoot a powerful machine gun. The only problem is that the controls are a
bit strange, what with the three dimensions of movement and all.
Press LT for missiles that somewhat seek the target, and press RT for the
machine gun.
Pelican
-------
You can't fly these, but they lend support in the main game.
Elephant
--------
Not a very wise choice of ride if you are by yourself. This vehicle is ONLY
intended for a team game. The idea is to have you and your friends defend one
of these from the other guys; sorta like the Mumakil from LotR (that's twice
I've referenced that movie, I think someone at Bungie likes those movies too).
Covenant Vehicles
=================
Ghost
-----
Fast and has a powerful gun. Solid all around.
Shade
-----
I refer to them as turrets, because they are.
Wraith
------
The big tanks for the Covenant. Not as direct with the fire, because it shoots
upward. It's more like artillery than a tank. Best to jump on and tag it with
a grenade.
Or if you have a vehicle, go around a Wraith, aim for a glowing spot on their
backside, shoot it off, and then aim for the juicey power core.
Banshee
-------
The flying ships for aliens. You don't get a spot where you have to fly one
in the game. Aim behind these to hit the pilot inside.
Phantom
-------
The support ships for the Covenant. If you ever find one, shoot out its gun
in the front and then go for the sides.
Chopper
------
A new addition. These things are strong and tonka-tough. A bit hard to drive,
but you can have fun driving.
Prowler
-------
A four-seater beast that is new to the game. It's like a Chopper crossed with
a Warthog, so it's a solid ride. The turret packs a good punch. Only used about
once in the main game.
*****************************************************************************
* 6. Enemies ( BAD6666 ) *
*****************************************************************************
There aren't many in this game. They all come in different rankings at points
in the game, like a Brute Chieftan.
Grunts
------
The little guys of Halo. They can do damage, so don't take them lightly. If
you take out the leader of their group it causes them to panic. Don't waste
good ammo on them if you can help it.
Jackals
-------
You usually find them hiding behind shields. Either aim for the legs, the
tiny slits on the sides of the shields, or shoot the shield directly to knock
them back.
Brutes
------
They aren't as tough as in the last game, because they are so common in this
game. They usually carry Spikers or Brute Shots. Aim for the heads to get
their armor off quicker. Either way, you must get their armor off with enough
damage.
Drones
------
These bugs fly from above and you only run into a couple of times in the game.
Just keep tearing away at their numbers, and quickly before they overwhelm you.
Hunters
-------
The biggest of the bigs. You don't run into many, which is good. But when you
do all you need to do is jump over them and hit their backs/side. One rocket
or a bunch of well placed shots from strong guns would be nice.
Flood
-----
Ah, the best thing about Halo. These things will start as little critters
that scurry on the ground. The bugs will attack you for small damage, but they
really want to find a dead body to take it. There can be Flood variations of
all Covenant, humans, Elites, and more Flood. That's right, they will even
continue to revive fallen Flood. Either completely blow away these things,
or use the close-combat set of weapons, such as the Energy Sword and Shotgun.
Scarab
------
You run into four throughout the main game. Each time you must aim for the
legs, the lower parts, and with enough damage the things will crash to the
ground. That is when you board them and go to their backs to find and destroy
the power source.
Lots of people have informed me that the backs of the Scarabs can be broken
off to reveal the power core without having to board the beast. I say those
people are whimps, but they have a point. They don't because I already knew
that, but it's been mentioned in almost every email I've received. So you
can stay in the comfort of your vehicle, get up high, and aim for the thing's
back until it blows.
*****************************************************************************
* 7. Skulls / Terminals ( SKTE777 ) *
*****************************************************************************
I made this a separate section because I believe you must pursue these things
in a second or separate playthrough of your first one. I have left a few
terminals in the main walkthrough.
I have a real cool guide on my website that has pictures for those that need
just a little extra help. Go here: www.thechaosuniverse.com (type it just like
it is here). It's a pdf, so I had to think outside the box to get it to the
masses.
======
Skulls
======
When you find a skull, just hold RB until you pick it up, then drop it and
you get credit for finding it. And you must start from the beginning of the
level in order to find any skull, so you can't start from a major checkpoint.
You can get these on any difficulty setting except easy. You can find the
skull and then save and exit if you like to unlock it.
The skulls add points to your meta-game, where you play the main game for
points. So turn them on to up that score. You simply beat the game, get some
skulls, press X when you're choosing a level in the campaign lobby, and then
turn on the score counter along with any skulls for modifiers.
And note that grenade jumping is when you toss a Plasma Grenade to your
feet (not sticking yourself) and then you jump as it explodes to get more air.
I have even done it with a frag, so I know it can be done.
Silver Skulls
-------------
Name: Blind
Reward: Your HUD and gun will go away.
Level: Sierra 117
Location: After the first Phantom drops off enemies in the pool of water,
go straight ahead to the cliff and go to the far right. Look down and drop
to the rock sticking out and pick up the skull.
Name: Grunt Birthday Party
Reward: Confetti thrown for Grunt headshots, and it does just a wee bit damage.
Level: Crow's Nest
Location: In the Drone Sewer before you drop down to the Arbiter, stop before
you fall down the pipe (this is before the Arbiter is in view). Under your
feet is a small space that you can see below the floor. Hug the side and try
to fall so that you land back into that space. Reload your last checkpoint if
you fail.
Name: Cowbell
Reward: Stronger explosions.
Level: The Ark
Location: One of the harder ones to get. You must first get a Grav Lift in
the building near the Scarab battle. Take this lift with you into the building
up the ramp as if you are continuing the mission.
After you fight some enemies in a room with the exploding boxes, the skull
is in the corridor leading downward. At the curve, set the Grav Lift down and
try to make it to the areas above. The skull is on the highest platform, so
if you fail then you need to reload your last checkpoint and keep trying. My
best idea of where to place the lift is somewhere in the middle of the ramp,
toward the bottom, and on the higher ramp of course. If placed right, you
will hop right up there. And for some reason, jumping as you hit the Grav Lift
seems to help.
Name: I Would Have Been Your Daddy
Reward: New dialogue in the game. New dialogue when you play a game with the
skull on. Like the Grunts will say funny stuff.
Level: The Covenant
Location: After Truth is dead, kill all the Flood in the area. The first
area (backtracking now) will be easy. Just try to kill the parasites before
they infect something. The second area is easy with the bots in the sky. And
so is the third area. Hmm, it was actually easier to kill all the Flood rather
than run, provided you had the dual Plasma Rifles.
Now notice the blue rings along the path. Starting from the section near the
elevator, there are two, three, then two. Go into the middle section.
You must jump through the rings along the level in a certain order. The order
is: 4654534. 1 is the ring near start of the bridge, 7 is near Truth. You only
need to use the third set of rings for one, and you don't even need the first
two. Just get to the base of a ring and then jump completely through it. The
rings will all blink on and off if you did it correctly.
The skull appears near the energy bridge that leads to Truth. After you pick
it up, all the rings will glow brightly.
Gold Skulls
-----------
Name: Iron
Reward: Death means you restart the level.
Level: Sierra 117
Location: In the dam area (ha, more dam jokes could be said). It's on the
structure behind the building where you find Johnson. Go right, jump up to
a ledge, follow it all the way left, and the skull is in the corner.
Name: Black Eye
Reward: You must melee friends or foes to recharge you shields.
Level: Crow's Nest
Location: Turn around at the start of the level and go up the stairs. Jump
up to the ledge on the left and then up to the pipe. Follow the pipe to the
skull.
Name: Tough Luck
Reward: Enemies dodge stuff and fight to the death.
Level: Tsavo Highway
Location: After the first shield blocking a tunnel, at the end of the tunnel
is a big pipe on the left. You can jump on some barrels to get on a small
building at your end of the pipe, and from there jump onto the pipe. Follow
it until you hit a fence. Jump on the little metal things sticking out on the
left of the fence and from there carefully jump over the fence. Immediately
on the other side of this fence, look down to the left of the pipe to see a
platform way down below you in the canyon. Either duck under the metal beam or
hop over at the right spot and fall down to that platform. Go to the end of
the small platform and look left to see a skull sitting on a ledge of the
canyon wall. Run and jump over there to get it.
Getting back is tricky, if you want to resume the level. Just jump back across
and follow the platform to the pillar holding the pipe up. Make two precise
jumps on the left side of this pillar to get to the ground below the bridge.
And if you die, you still have the skull so no worry, I hope.
Name: Catch
Reward: Enemies use more grenades.
Level: The Storm
*NOTE: An easy skull if you can grenade jump.*
Location: In the first open field area where you must kill the Wraiths, don't
kill the Wraiths. Kill the first three Ghosts, then the turret gunner on the
AA Wraith, then wait for two more Ghosts to drop in, and kill them. That clears
the field of almost everything but the Wraiths. Contrary to what I've heard,
you can actually kill the AA Wraith (other sources say you shouldn't kill
either), but all I know is that if you kill the normal Wraith on the platform,
that will cause the skull to disappear.
So as for getting the skull, it's tough when you have that normal Wraith
reigning artillery fire upon you. So the first thing you need to do is drive
up the ramp beside it and get on the platform with that Wraith. Kill the
gunner and then do follow the Wraith by sticking close to it so that it doesn't
blast you. Here's the key: stay close and make sure your back is facing the
field. What you want the Wraith to do is make a dash into you, causing you
some damage, and it should blast toward that ramp, but hopefully the Wraith
will get stuck in the gap between the ramp and platform. If done correctly,
the Wraith will be caught in place and unable to get out.
Now is skull time. Go grab a Ghost and take it to the round structure next
to where the AA Wraith was sitting. Notice that the shortest part from the top
of the structure to the ground is facing the platform, hence why we had to
get rid of the Wraith. Back this Ghost up so that the smooth front is facing
that general direction, and park it right next to the structure. Now go to
the ramp at the other end, flip over a downed Warthog, drive it back over to
the other side, and use the Ghost to prop the Hog up. Now jump on the Hog and
get up there to claim your prize.
The whole point of this is to get on top of that structure to claim the skull.
If there is an easier and more sound way of doing this, I have not yet heard
it.
Name: Fog
Reward: No radar.
Level: Floodgate
Location: Returning from the destroyed AA gun, the start of the level, look
up to the right when you hit the ramp where you picked up the turret. Keep
looking until a Flood pops up. Immediately shoot him and hope that the skull
flies forward and down to you. Otherwise, quickly revert to your last save,
which was just a moment ago, and try again. Please, go to save and quit in
the pause menu because no one wants to play this mission again, unless you
have to.
Name: Famine
Reward: Less ammo in enemy guns you pick up.
Level: The Ark
*NOTE: Another one of those easy-to-get skulls if you can grenade jump.*
Location: This is a mission-halting skull right here, because you might be at
this one for a while. The skull is located on a bridge adjacent to the wall
entrance. That means that the place where you take the tanks to cross over
the wall, to the right of that. It's a small bridge that isn't connected to
anything, but you'll go under it on your way to the frigate (where all the
tanks unload) and you'll cross back under on your way to the wall.
The skull itself is located at the very tip of the last support thing that
hangs over the ground; not at the top, at the tip. It will be sitting in a
little crevice that you cannot reach by normal means. Enter frustration.
Actually, I took care of the frustration. But the easiest way I heard about
was using a co-op teammate to jump off of. That sounds fine, but there is an
alernate way for you lone wolves out there.
Up the path a bit is a circular area where you should blast some enemies. After
they are dead, look to the rock ledge that looks over the way you came. If you
try to walk into that or take a vehicle over the smooth surface, you hit an
invisible wall. But, there is a way around that wall.
Take a Ghost and follow this "wall" to the raised tip of the rock (the part
that overlooks your path). If you feel out the wall you will eventually find
a spot where you can get around it. Remember that spot and take your Ghost
around the slanted edge to the end of the bridge with the skull. But you can't
get the Ghost up there. That's not the goal. Park the Ghost against the rail
of the bridge, get out, and locate a Chopper (either near the fight area, or
at the other wall area). Take the Chopper to the Ghost using the same path and
park it so that its front and the Ghost's front are facing opposite directions,
but be sure they are as close as possible.
The point of the Chopper and the Ghost was to create a ramp for a Prowler.
Hopefully you have the one from the start of this driving segment, but sadly
you must kill any riders; kill them quick or they will be on to you. Take the
Prowler up to the "ramp" and use it to get the big vehicle onto the bridge.
Now for the fun part. Take the Prowler over to the support structure and park
it on either the left or right side, with just the tip of it hanging over the
slope, but you better leave most of the weight on the flat surface. Jump onto
the turret and from there jump to the platform with the skull and that's that.
If you miss and fall you can climb back up by either the opening by the wall
or by the inclining rock along your path, and then try again. Good stuff.
Name: Thunderstorm
Reward: All enemies are stronger (improved ranks).
Level: The Covenant
Location: When you get the Hornet, fly to the tower that the Arbiter disabled
and find the skull in the balcony overlooking the sea. It's just up a small
ramp. You will also find a terminal in the area.
Name: Tilt
Reward: Enemy armor is stronger.
Level: Cortana
Location: In the second big room where you fight a bunch of Flood. It's also
where you find an access terminal that links to Cortana.
After you clear the room of Flood (don't worry about the tiny constant trickle
from the back), go to the left side of the room and find the dirt-like ledges.
If you look up, you will see that the lower set of ledges on the wall will
lead to another set to the right a bit higher up. You need to get to that top
set of ledges to reach the skull.
You do this by standing on a small, round, purple thing that sticks directly
under both sets of ledges. Have you found it? Good. Now jump on the blue
spot on top of it. The only way you reach the lowest ledge is by jumping onto
the protrusion from this point. I mean the smooth surface above the blue spot.
You jump on that, but in a split second you must jump up to the ledge on the
left. You have to land on the left side of this smooth thing and quickly jump,
or else you'll fall off or jump in the wrong direction. Trust me, you'll know
what I'm talking about after you've jumped about twenty times and missed.
Again, you're not jumping from the blue spot, you're jumping from the shield-
like thing next to it that sticks up.
Now that you're on the ledge, look to the wall and look left. You must jump
up to the slightly higher ledge above the one you're on. You do this by
standing at the very edge of the surface and jumping. If you aren't out far
enough, you jump into the curved wall and end up back on the ground.
On the second ledge, now you must jump over the gap and onto the highest set
of ledges, which is really just two very close together. Again, get to the very
edge of the surface you stand on, as far as you can get from the wall, and then
jump up to the upper ledges at their point farthest from the wall.
I know, hard to explain. You just have to get there to know what I'm talking
about. The only issue once you're on the ledges is to avoid jumping into the
wall that curves. Mind that rule and you should make it up in no time.
The skull itself is across the beam-like thing and among some bones on the
purple surface. Trust me, it's a lot easier done than said.
Name: Mythic
Reward: Harder to kill enemies.
Level: Halo
Location: Follow the right rock wall at the start of the level to the skull.
In the first rock tunnel you should find a small path leading you to the final
prize. Sweet mercy, at last!
=========
Terminals
=========
These are very mysterious things. These is nothing you have to do special,
just find them and read them (though I think all you have to do is get the
alert then be redirected).
There are seven in the game, and only in three levels. When you access one
it will take you to a screen of text, then an alert will pop up, and then
you get taken to another text screen.
The Ark Terminals
-----------------
1. Soon after starting, the first building will be a door on the left that
leads to a corridor with the terminal.
2. In the building where you let the vehicles across the bridge, directly
behind the control panel.
3. After defeating the Scarab and getting into the final building there will
be a room with sleeping Grunts. Go through the corridor and you run into a
fork in the road where you can enter the next room from either the lower or
bottom door. Drop down and under the ramp is the door leading to the terminal.
The Covenant Terminals
----------------------
4. Near the first elevator in the first tower, jump across the gap to find
the terminal in a dark room.
5. In the second tower that the Arbiter cleared. It's just near the door. You
will pass by this tower on your way during the Hornet segment. Clear out the
enemies and make a quick stop. It's also near the Thunderstorm skull. And you
can't go to the third tower and then come back, you have to get both along the
way.
6. Same as #4, but in the third tower.
Halo Terminal
-------------
7. In the beginning of the level, after the first cave you will see a metal
surface next to a ledge. Go right and toward a beam that leads you to a big
Covenant building. The final terminal is to the left.
*****************************************************************************
* 8. Credits/Copyright *
*****************************************************************************
-------
Credits
mets_fan05 - plasma pistol tips
Hamilton Cline - Beam Rifles on legendary
Lord Josmar - found stuff I missed
Clayton Leyva - corrections and tips
C RazyStingray - gun corrections
-------
-----
FAQ's
This little section will address three questions I keep getting from readers.
I should make its own section, but that's not smart.
1. What is the Meta-Game?
A: After you beat the game you can play the camaign again and you are taken
to the Campaign Lobby, just as if you were in multiplayer. From here you select
the level and the difficulty. If you press X you can choose to have scoring
of your playthrough; that is the meta-game. From here you can also see which
skulls you have and you can turn them on for more points in the meta-game.
2. How do you kill a vehicle with equipment?
A: Use the Trip Mine on a damaged vehicle, perhaps a Mongoose.
3. How do you unlock new armor?
A: Unlock the multiplayer achievements, collect the skulls, beat the game
on all difficulties, and play Tsavo Highway and The Ark levels on all three
difficulties. That's about all I know.
-----